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Old Oct 19, 2005, 02:02 AM // 02:02   #41
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Originally Posted by Man With No Name
oO Do you know what "Fear Me" is..?? Do you even know what a Warrior is..??

Just as an extremely basic example -- every 4 hits Fear Me will be charged -- you hit "Fear Me" -- everyone around you loses 3 energy -- with increased attack speed that would be -3 energy to everyone around the Warrior every three seconds or so -- multiply that across multiple Warriors and it's devastating -- I'd imagine a skilled team could deplete an Elementalists supply in a matter of seconds.

How can you even cast a spell with no energy..??
a good team would have someone use soothing images after they ball up. gg?
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Old Oct 19, 2005, 02:04 AM // 02:04   #42
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Originally Posted by smurfhunter
a good team would have someone use soothing images after they ball up. gg?
a good iway team can still go through SI
im sure iway teams get smart...
a necro with atleast 2 hex removals
n/mo to keep up the adrenal fear me spam
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Old Oct 19, 2005, 02:33 AM // 02:33   #43
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since were on the subject of counters, heres how to destroy any iway team:

ball up. triple aegis. have a mesmer/ranger interupt a necro, or you could just send out a warrior to kill him. or do both and kill both necros. w/e

soothing images + shadow of fear on the mob, if you really feel up to it add spitefull spirit.

then seed whoevers getting attacked and watch them kill themselves with spitefull. or have a fire ele go rambo with flameburst. whatever.

the only difference is when you have those poser iways with like 2 monks and a necro, then it gets horribly annoying because of the heal party spam and because they prot their necros like hell.

aaanyway, if someone can tell me the exact amount of seconds it takes for someone to hit with an axe/sword, i was gonna do some of my own calculations about fear me. or ill search for it
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Old Oct 19, 2005, 02:34 AM // 02:34   #44
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Originally Posted by smurfhunter
since were on the subject of counters, heres how to destroy any iway team:

ball up. triple aegis. have a mesmer/ranger interupt a necro, or you could just send out a warrior to kill him. or do both and kill both necros. w/e

soothing images + shadow of fear on the mob, if you really feel up to it add spitefull spirit.

then seed whoevers getting attacked and watch them kill themselves with spitefull. or have a fire ele go rambo with flameburst. whatever.

the only difference is when you have those poser iways with like 2 monks and a necro, then it gets horribly annoying because of the heal party spam and because they prot their necros like hell.

aaanyway, if someone can tell me the exact amount of seconds it takes for someone to hit with an axe/sword, i was gonna do some of my own calculations about fear me. or ill search for it
That's nice

How do you fare against any other team that isn't running IWAY..??

Point being that even with 64 skill slots it's impossible to counter everything -- there are certain skills that should always make it to your bar -- but you can still find yourself short.

Last edited by Man With No Name; Oct 19, 2005 at 02:38 AM // 02:38..
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Old Oct 19, 2005, 02:39 AM // 02:39   #45
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Originally Posted by Man With No Name
That's nice

How do you fare against any other team that isn't running IWAY..??
i listed these skills: spitefull spirit. aegis. SI. and these characters: interupt ranger/mesmer/warrior possibly a fire ele. 3 monks.

most teams have the 3 monks, the aegis, the mesmer/warrior/ranger already. granted most teams do not have spitefull, but you can do ok without it. and if you dont have SI, maybe you can consider adding on that one skill? (oh noes i have to take out mending... *crys*)

after reading your edit, i find it hard to believe you cant make space for one more skill when you have, as you mentioned, 64 spaces. if you dont have aegis, you deserve to lose to iway teams. feel better?

Last edited by smurfhunter; Oct 19, 2005 at 02:46 AM // 02:46..
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Old Oct 19, 2005, 05:17 AM // 05:17   #46
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Originally Posted by Man With No Name
EDIT: Get the Gamecam/Fraps running IQ -- I wanna see IWAY in it's full glory
I doubt anyone recorded a tombs run, as fun as it was running that build. I have a single picture of a team balling and dropping like flies. It was kinda funny seeing fairly even health while skirmishing, then them dropping in a minute because they balled. We didn't run the build often because it could never hold the altar without enormous luck but when we did it was a free ride to the courtyard or hall.

We haven't run it since the patch though. Ether Renewal got nerfed and you can't keep the order spammer way back out of radar anymore. Fear me is not amazing anymore, just really good. It still works, just isn't as ridiculously good in tombs 1v1s as before. Main reason is that gvg is important now and gvg>>>>tombs by a longshot since you dont have to deal with idiotic 1v2s, bad/clumped maps, or the really dumb nature of the altar maps.

You want to know how to beat IWAY? Don't bunch up, don't spread out too much, run triple aegis, some hexes, but most importantly, degen. Degen is very energy efficient and will keep fighting even after your energy is getting owned.

If you ball up you have about 5-10 seconds before you reach 0 energy and basically you'll stay at 0 for the rest of the match. One copy of soothing, one copy of Shadow of fear or not. The thing is that IWAY depends on player skill too: injured warriors need to retreat and use IWAY regen. People need to hit fear me everytime it comes up. Warriors can't stand in wells or in possible aoe, using wands to build adrenaline instead. Warriors with empathy/spiteful/soothing etc need to just run back and wait it out, using the hex helmet it possible.

Interrupting a order/dark fury support guy is impossible, here's why: He stays at edge of radar range and casts pain and dark fury. If you send someone to kill him, warriors with speed buffs will kill him. He has his own speed buffs to stay alive till that happens. If your whole team moves up to cover the people you send to kill him, they will get owned so badly because you have ridiculous dps on 7 warriors, you'll get bodyblocked by pets/warriors, and you simply can't push against a very offensive heavy team without paying dearly. If you divide half and half you will lose very badly because IWAY is able to run solo or in small groups much better than an average character in a strong team build is. Kinda like gankers in gvg.
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Old Oct 19, 2005, 07:12 AM // 07:12   #47
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Originally Posted by Signet of Humility
a good iway team can still go through SI
im sure iway teams get smart...
a necro with atleast 2 hex removals
n/mo to keep up the adrenal fear me spam
Last i checked there was no aoe hex removal.
Quote:
Originally Posted by Zeru
You want to know how to beat IWAY? Don't bunch up, don't spread out too much, run triple aegis, some hexes, but most importantly, degen. Degen is very energy efficient and will keep fighting even after your energy is getting owned.

If you ball up you have about 5-10 seconds before you reach 0 energy and basically you'll stay at 0 for the rest of the match. One copy of soothing, one copy of Shadow of fear or not. The thing is that IWAY depends on player skill too: injured warriors need to retreat and use IWAY regen. People need to hit fear me everytime it comes up. Warriors can't stand in wells or in possible aoe, using wands to build adrenaline instead. Warriors with empathy/spiteful/soothing etc need to just run back and wait it out, using the hex helmet it possible.
A fairly contradictory statement if the ball caused the warriors to stand off in fear of aoe hexes. If that is the case, then they arent killing anything and fear me is not radar range, so no energy drain there either.

Also, assuming a mutual sprint situation, it would just be a draw causing the necro to not augment or remove enchantments for the warriors, while warriors are chasing pulling off more damage from the larger body of people. In essence trading one person for many. This also assumes that neither side brings ranged snares to the table.

It doesnt take a lot to pull the shine off of what warriors do and many of those methods potentially affect multiple warriors at the same time. Anything works against people who cant work together or think properly, but assuming similar talents, it doesnt take alot of the skill bars to bring several warriors to a halt and can happen before they really start to do much damage.

Last edited by Phades; Oct 19, 2005 at 07:29 AM // 07:29..
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Old Oct 19, 2005, 12:50 PM // 12:50   #48
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also, kinda @ the 35 pip claim, heres some of my own fear me calculations:

axe attack is once every 1.25 seconds. fear me is 4 adrenaline.

1.25 x 4 = 5 seconds.

IWAY reduces this by 33%, making it 3.35 seconds to charge fear me.

4 energy every 3.35 seconds ~= 3.58 pips (where 1 energy every 3 seconds is 1 pip)

from here on you can discuss this in terms of pips.

dark fury will double this number to ~ 7 pips.
aegis will halve this number back to 3.58
ward against melee will decrease this even further to a depressing 1.79 pips.
in addition to all this, if you successfully shutdown the order spammer it gets even more depressing at .9 pips.

so going down the list multiplying by 7 (assuming there are 7 warriors in the group) you get 49 pips, 24.5 pips, 12.25 pips and finally 6.125

this does not take into acount anything like conditions, snares, possible kiting, the fact that you lose adrenaline if you use an adrenal skill thats not fear me, no SI (which would make it just 0) etc.

so... saying its 35 pips is like saying meteor shower is ub3r 1337 because its gonna hit 5 people 3 times for 150 dps.

and saying its only 6 pips is like creating a highly fictitious anti iway build.

all in all, its still good, just you dont have to convince us with bogus numbers :/

either that or show me where i messed up
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Old Oct 20, 2005, 08:11 AM // 08:11   #49
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waste 6 skill lots to break ball?

1 skill slot on the N/E tainted would do the trick
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Old Oct 20, 2005, 02:39 PM // 14:39   #50
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Quote:
Originally Posted by smurfhunter
also, kinda @ the 35 pip claim, heres some of my own fear me calculations:

axe attack is once every 1.25 seconds. fear me is 4 adrenaline.

1.25 x 4 = 5 seconds.

IWAY reduces this by 33%, making it 3.35 seconds to charge fear me.

4 energy every 3.35 seconds ~= 3.58 pips (where 1 energy every 3 seconds is 1 pip)

from here on you can discuss this in terms of pips.

dark fury will double this number to ~ 7 pips.
aegis will halve this number back to 3.58
ward against melee will decrease this even further to a depressing 1.79 pips.
in addition to all this, if you successfully shutdown the order spammer it gets even more depressing at .9 pips.

so going down the list multiplying by 7 (assuming there are 7 warriors in the group) you get 49 pips, 24.5 pips, 12.25 pips and finally 6.125

this does not take into acount anything like conditions, snares, possible kiting, the fact that you lose adrenaline if you use an adrenal skill thats not fear me, no SI (which would make it just 0) etc.

so... saying its 35 pips is like saying meteor shower is ub3r 1337 because its gonna hit 5 people 3 times for 150 dps.

and saying its only 6 pips is like creating a highly fictitious anti iway build.

all in all, its still good, just you dont have to convince us with bogus numbers :/

either that or show me where i messed up
You messed up by mentioning some obvious counters. Anyone who knows how to read a skill list can know how to counter Fear Me!!. Saying how to count the pips after or before or during a battle is mere speculation.

If you use the assumption that everyone will counter anything, then nobody's gonna play.

**edit**

Let's not forget that nobody brings a build specifically to counter Fear Me!! so an element of surprise is always good. ^^

Last edited by Yukito Kunisaki; Oct 20, 2005 at 02:46 PM // 14:46..
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Old Oct 20, 2005, 04:17 PM // 16:17   #51
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Originally Posted by Yukito Kunisaki
You messed up by mentioning some obvious counters. Anyone who knows how to read a skill list can know how to counter Fear Me!!. Saying how to count the pips after or before or during a battle is mere speculation.

If you use the assumption that everyone will counter anything, then nobody's gonna play.

**edit**

Let's not forget that nobody brings a build specifically to counter Fear Me!! so an element of surprise is always good. ^^
but its also unrealistic to expect your fear me to hit everyone. like in my example, you dont expect meteor shower to hit everyone do you?
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Old Oct 20, 2005, 07:02 PM // 19:02   #52
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Originally Posted by Mgz
waste 6 skill lots to break ball?

1 skill slot on the N/E tainted would do the trick
A skill that constantly saps energy is a waste? And why would you want a garbage N/E anyway?
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Old Oct 20, 2005, 07:04 PM // 19:04   #53
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A skill that constantly saps energy is a waste? And why would you want a garbage N/E anyway?
if the n/e runs meteor shower and kinetic armor/armor of earth it depresses the warrior who runs out to hurt you, while also scatters balls. its not garbage >.<
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